factorio main bus how many lanes

factorio main bus how many lanes

2023-04-19

How many main bus lines do you generally use? - Factorio Forums What are the most popular bus routes from Hamburg? Sharing makes us all stronger and more inspired to come up with new ideas! Most basic science is done and I reworked it to start pushing towards beacon based systems. Search reviews. Balancer mechanics - Factorio Wiki - 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Mad respect. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Factorio Base Tour - Hornet's 5.2k SPM Multiple Main Bus - YouTube 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. - Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. Hamburg, Siauliai I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. You could be the first review for Hamburg Legion Lanes. Phone number (716) 649-0940. Press J to jump to the feed. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. through links on our site, we may earn an affiliate commission. Look into what products use your resources and how many of those resources you can produce. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. What should I put on my new main bus and how many belts of each item? This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. What bus companies operate the routes starting from Hamburg? And instead of rebalancing you can use priority splitters. - For more main bus blueprint design options, click here. READ MORE: Rust: How to fix screen tearing. The orientation of and how wide the players monitor is also plays a role in this decision. Hamburg, Skopje Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. In general, no block should be greatly than 4 but 1 and 2 are fine. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. These items are often just put into chests for personal use rather than on a bus. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. For the belt furthest from the assembler, split off green circuits. Hamburg, Flensburg I still need to put skynet back in =P. The bottleneck in this balancer is that the two middle belts only get input from one splitter. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. Definitely 4 green circuits. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Post all other topics which do not belong to any other category. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. All rights reserved. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Neatness matters! Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. So I'm starting of a new factorio game, planning on making my first rocket in this game. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Place 2 rows of belts along the assemblers. by Hannu Wed Jan 30, 2019 7:28 am, Post Alternatively, one can make split-off setups without priority splitters. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! I kinda disagree on steel. How many bus stops and stations are there in Hamburg? I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. you can also reduce needs late game with productivity modules. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. - For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Plastic x1 (recommend x2) Batteries x1. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Would you say that I should have more chopper and iron? Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . Far better to make these locally as needed. Do you just want to finish the game, or do you plan on continuing after the rocket? The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. by Aeternus Fri Jan 11, 2019 2:54 pm, Post - One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. - Re: How many main bus lines do you generally use? This page was last edited on 31 August 2020, at 10:02. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. by netmand Wed Jan 30, 2019 6:16 pm, Post That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Balancers that are output balanced distribute evenly to all output belts/belt lanes. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Steel is usually the one I'm short on. - The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. Split-off designs aren't strictly necessary but help immensely. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. there is even enough iron left for "buildy things" (belts, etc). This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Green & blue circuits share a line going in. Two science packs made efficiently and traveling together on the same belt! if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. (As shown). So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Hamburg, Giessen IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! To have all the information in the palm of your hand download our mobile app for free! The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. Bus or train from Hamburg, timetables and tickets - GetByBus - Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. Frankfurt (Airport), Hamburg - Use a blueprint book instead of designing your own. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. how to design cityblocks : r/factorio Oldenburg, Hamburg Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. - The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). All rights reserved. Privacy Policy. https://steamcommunity.com/sharedfiles/ =754378586. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Hope the guide was helpful :-). Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. We have located 2 bus terminals and one bus stop in Hamburg. by astroshak Thu Jan 10, 2019 1:44 am, Post Cookie Notice You are very welcome! Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Search reviews. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. This means I still have throughput on my iron/copper busses for other things. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Post That means that a splitter can be used to put an equal amount of items on two belts. Factorio SPLITTING OFF THE BUS How to Split off the - YouTube by sha664817 Fri Feb 01, 2019 6:57 am, Post for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Hamburg, Pristina Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. The width of the bus can become a problem if it is very wide. Blue belt can transport 40 items per second fully compressed. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Creating a train grid factory. One of the most notable designs include the use of conveyor belts. Heya Gmanicus! All production. When logistic robots are available one might start moving some items by robots instead of using the bus. Other times, this is not an option. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Hannover, Hamburg Berlin, Hamburg - Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. But robots have their own difficulties and require a lot more resources and knowledge of the game. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Hamburg, Bremen Hamburg, Copenhagen Amsterdam, Hamburg Once you've decided, proceed with collecting all the resources necessary to construct your main bus.



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